Some games have reached a legendary reputation. Whether that reputation is good or not depends on the game. John Romero's Daikatana is one of those games, and the PC and Nintendo 64 versions had an unfortunately bad reputation. It had clunky gameplay, was outdated and overhyped. It's too bad, because it had a superb story and had the potential to become an epic game. The good thing is that these parts, the story and potential, were used in a side-project of Daikatana, and the clunky gameplay and outdatedness were left behind. This indeed turned out into an epic game, but is overshadowed by the reputation of its bigger brother. This game is called John Romero's Daikatana as well, but is for the Gameboy Colour.
While the well-known Daikatana is an FPS, the Gameboy Colour one actually is an action-RPG, quite alot like Zelda. You start out as Hiro Miyamoto, the hero of the game. Your dojo is attacked by the forces of an evil warlord. He has the world in his grasp by having released a virus in the past, and having an absolute monopoly on the cure for it. This is the start of your journey. Along the way, you will meet your partners: Superfly Johnson and Mikiko Ebihara, and together, you set out to stop this warlord and return the world back to what it was before. This all is done by using the Daikatana, the perfect sword, so strong and well-made it even allows traveling through time. You quickly find it, but are send back to the far past, while the Daikatana lost its powers. It's now up to you and your partners to find the most powerful person in each time period you come across and gain some of their powers in order to get the Daikatana back to its full strength and face the warlord once and for all.
The story will seem a bit complex at first, but it's explained far better in-game, although all the names can get a bit confusing, even in-game. Each time period has a set of weapons you can get, and you will keep them through all other time periods too. Each character can only use some weapons, though (except for Hiro, who can use all of them), so you better make sure you're stocked up on ammo for each weapon whenever there's a character switch coming.
The graphics and music of the game are typically Gameboy Colour-style, looking quite alot like Zelda, but less fairytale like. Each room and scene has alot of details and breaths atmosphere, so be careful not to be sightseeing too much, as it can cost you your head. Enemies are everywhere, and unlike in Zelda, the main focus of Daikatana lays in action, not in puzzle-solving, although there are quite some good puzzles in it.
All of you who want to go back to the gaming experience you had from saturday afternoons when you were just a kid will have the best time with John Romero's Daikatana for the Gameboy Colour.
NOTE: This game needs a Gameboy Colour emulator. There's one provided on the download-page, which is freeware and fully legal.
Review by: Raf